Goals
The app was designed to motivate users to engage in regular mental training in a fun way. Gamification elements such as levels, rewards and progress indicators were intended to encourage long-term use. It was important that both the content structure and the visual concept were convincing and relevant to everyday life - with a focus on clarity, motivation and mental health.
Process
I started with a target group analysis and research into existing meditation and mental training apps. Based on this, I developed an app concept with a clear flow, content structure and wireframes. The visual design was based on a calm, motivating color and icon system. An inviting, stress-free interface was particularly important to me. The project was designed and documented in Figma.
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